1.5.4 Patch Notes

Random Encounter Updates

Omen Windows

  • Removed Giant Weathered Statues from the pool of potential enemies in Omen Windows.
  • Added a light emitter for Omen Windows that helps them blend into the environment.

Rage of Morditas

  • Fixed an issue where Morditas' teleport SFX was missing.
  • Added support for quick claiming items from the Ritual window, similar to quick move.
    • Shift + Right-click or holding X while focusing an item will quick claim it.
    • Quick claim will:
      • Transfer the item to storage if it is a material.
      • Move the item to your inventory if there is space.
      • Drop the item on the ground otherwise.
    • The Weaver tree node Portents of Blood will still drop a corrupted copy on the ground if it procs.
Visual and Sound Updates

Skills

  • Adjusted the audio for Squirrel minions from the Herald of the Scurry unique.
  • Updated the Primalist staff spell cast animations.
  • Rip Blood: Adjusted the VFX glow.
  • Transplant: Adjusted the VFX glow.
  • Chaos Bolts: Updated VFX for projectiles and impact.

Environment

  • Added a ladder climbing transition sound in Maj'elka.
Bug Fixes

Skills & Passives

Detonating Arrow

  • Fixed a bug where, while the Pinpoint node was allocated, indirect uses of Detonating Arrow could cause the damage of the next created arrow to increase continuously.

Flay

  • Fixed an issue where, after using the skill, a Flay weapon distortion persisted in the Acolyte's hands.
  • Fixed an issue where ground decals would display over its visuals.

Heartseeker

  • Fixed the Straight Through node not properly spawning Puncture when killing a frozen enemy.

Holy Aura

  • Fixed an issue where Holy Aura would not provide its buffs in offline mode.

Ice Barrage

  • Fixed an issue where the ice projectiles could have decals layered over them.
  • Fixed an issue where Shattering Bulwark didn't have a sound.

Marksman Passive Tree

  • Fixed a bug where the "Glancing Blow chance per 5 Dexterity" threshold bonus of the Careful Footing passive node would cause Glancing Blow chance to increase indefinitely over time.

Ring Of Shields

  • Fixed a bug where the Displacement node would cause shields to be consumed without effect when there are no valid targets. The shields will now only be consumed if Shield Throw was successfully cast.

Rip Blood

  • Fixed visual clipping and tuned radial screen distortion intensity and falloff for better visual clarity during casts.

Runic Invocation

  • Fixed an issue where Runic Invocation's Trinity of Elements did not stay attached to the player after leaping with Stride to Safety or evading.

Shield Bash

  • Fixed an issue with the SFX of Power Rush (Shield Bash at the end of Lunge and Shield Rush). Previously, you could not hear the Shield Bash audio when triggered after Lunge or Shield Bash.

Summon Skeletal Mage

  • Reduced the audio of some of its attacks that were quite loud.
  • Fixed an issue where the Skeletal Mage's impact sound was not heard.

Enemies

  • Increased baseline emission on death VFX for insect / swarm enemies.
  • Argolos the Blessed: Fixed an issue where he could not be damaged for the first few moments after spawning.
  • Aberroth and Uber Aberroth: Fixed an issue where they could be Rooted.
  • Fixed an issue where Crab enemies would fail to leave their emerging state and thus never attack.
  • God Hunter Argentus: Fixed an issue where it would animate improperly when frozen.
  • Heorot: Fixed an issue that allowed the player to pass through Heorot's icy barrier.

Items

  • Crescendoing Rage now properly applies 50% more damage instead of 150%.
  • Crescendoing Rage no longer applies to channeled skills.
  • Fixed an issue with the sound of Wandering Spirits while using the unique Unearthed Memories.
  • Fixed Shield Throw staying on cooldown for a few seconds after Death Dance used it on a dodge.
  • Fixed a bug where corrupting a unique with variant modifiers and granting it an affix would display the variant modifier in the item's sealed corrupted slot, instead of the added affix.

Campaign

  • Fixed an issue with Heorot's Blessing where the VFX smoke was blurry.

Monolith

  • Shrines and other random encounters can no longer spawn in the Heorot boss fight.
  • Fixed quest echoes and timeline bosses sometimes giving less experience than intended.
  • Gauntlet of Strife: Fixed a bug where legendary items with variant modifiers could not be rerolled with an item whose Legendary Potential matched the item's legendary affix count.

Dungeons

  • Lightless Arbor: Fixed an issue where the light level granted by the dungeon ability would not properly change based on its amber amount.
  • Soulfire Bastion: Fixed an issue where the dungeon ability shield would not show a notification when the player had insufficient shards.

Arena

  • Added measures to prevent Endless Arena from stalling when waves stop progressing.

UI

  • Fixed an issue where, when navigating the in-game store with a controller, the audio of cosmetic previews would not end when closing them.
  • Fixed a bug that broke the Choose Blessing panel when leaving the boss scene too early.

Other

  • Fallen Ronin Chestpiece: Fixed an issue where it was visually stretching on the upper arms.
  • Fixed an issue where cosmetic items could not be newly equipped when playing in offline mode without an internet connection.
  • Fixed an issue where, when playing in offline mode without an internet connection, the Primal Hunt Evolution selection menu could be inaccessible.
  • Hailborne Greathelm: Fixed an issue where it would display incorrect colors in character select.
  • Improved performance for very large stashes.